

Phantom H ellcat is as much a theatrical production as it is a supernatural brawler. Jolene also has a “drama time” mechanic that slows down the action at key moments, and in “encore mode,” a spotlight illuminates Jolene from above as she finishes off an opponent. Larger enemies, on the other hand, will require some thought. When you’re dealing with small-fry, rank-and-file demons, you’re free to style on them however you like, as they don’t pose a real threat to Jolene. The combat in Hellcat is meant to switch between a power fantasy and more strategic action. Hellcat‘s combat is designed to be fast-paced and stylish, where you use Jolene’s weapons and traversal abilities at the same time to dispatch the demons inside the theater, with scoring assigned based on performance. In 3D, the Devil May Cry part of the game kicks in. During these sections, you can explore the theater and revisit past areas to find collectibles, hidden challenges, and more information about the theater’s history. Traversal/platforming stages see Hellcat switch to 2D, as Jolene jumps, slides, and uses her mask’s powers to get from point A to B. The onscreen action shifts between 2D and 3D based on what’s happening at the moment. In my demo, the only mask shown gave Jolene a single one-handed sword and a short-range forward teleport, useful for both dodging attacks and dashing to the other side of obstacles. Jolene’s weapons in Phantom Hellcat are all created by a series of magical, upgradable masks that she can find and wear, with each mask providing one weapon and one unique traversal mechanic. Without any real idea of what’s going on or how to stop it, Jolene is forced to learn her mother’s job from the ground up and pursue the Trickster into the pocket dimensions inside the theater. When Jolene accidentally breaks one of the theater’s seals, her mother gets abducted by an entity known as the Trickster. The theater has a single guardian, its creator, who has a strained relationship with her teenage daughter Jolene. Phantom Hellcat is set at an indeterminate point in the ’80s or ’90s, inside a magical theater that was created as a trap for demons.
